Uploaded old site for this

I will probably redesign this when I start working on it again. For now working on PyWeek!

Latest News (10/30):

I got some help at programmingforums on a problem I was having loading information from files, but now everything looks good and I'm able to load keybindings from a config file. This means you will be able to easily edit what does what. I am not updating the latest build because its nothing I can really show off yet, but there is still work going on! Now that I have keybindings I am going to work on how to balance input with the moves the character does. And I need to clean the code up so that most of the logic is seperate from the rendering and directx functions.

 

Latest Build (9/28):

Download the Latest Build (700kb .rar file)

*(10/30) - Found out I was doing debug builds instead of release. It should now work without the below file, but thats a maybe. Try without, if that doesnt work try using the dll below.

*Note! I'm totally doing something wrong with this, but for now you'll haev to download an extra file
d3dx9_26.dll (2.5mb) Put this in your windows/system32 folder.. I'll figure out whats wrong

This build is mostly experimenting with sprites, animations and backgrounds.
Controls: ctrl - switch characters, shift - switch arenas, left/right, space - punch

 

Current Status (10/30):

Yay, custom keybindings are working, loaded from keybindings.txt . Not anything you can really play with at the moment but I wanted to get that working before moving on to actually handling the input so I dont have to change things later :D I really dont know how many people are interested enough in this to make the sprites required, if you have decided you dont want to do this please notify my so I can remove your character.

Anyone that thinks this looks like fun, look in overview for what sprites are needed for each character!

Need sprites!! Look at overview to see the list of animations each character needs sprites for.