Uploaded old site for this
I will probably redesign this when I start working on it again. For now working on PyWeek!
Latest News (10/30):
I got some help at programmingforums on a problem I was having
loading information from files, but now everything looks good
and I'm able to load keybindings from a config file. This
means you will be able to easily edit what does what. I am
not updating the latest build because its nothing I can really
show off yet, but there is still work going on! Now that I
have keybindings I am going to work on how to balance input
with the moves the character does. And I need to clean the
code up so that most of the logic is seperate from the rendering
and directx functions.
Latest Build (9/28):
Download the Latest Build (700kb
.rar file)
*(10/30) - Found out I was doing debug builds instead of
release. It should now work without the below file, but thats
a maybe. Try without, if that doesnt work try using the dll
below.
*Note! I'm totally doing something wrong with this, but for
now you'll haev to download an extra file
d3dx9_26.dll (2.5mb) Put this
in your windows/system32 folder.. I'll figure out whats wrong
This build is mostly experimenting with sprites, animations
and backgrounds.
Controls: ctrl - switch characters, shift - switch arenas,
left/right, space - punch
Current Status (10/30):
Yay, custom keybindings are working,
loaded from keybindings.txt . Not anything you can really
play with at the moment but I wanted to get that working before
moving on to actually handling the input so I dont have to
change things later :D I really dont know how many people
are interested enough in this to make the sprites required,
if you have decided you dont want to do this please notify
my so I can remove your character.
Anyone that thinks this looks like
fun, look in overview for what sprites are needed for each
character!
Need sprites!! Look at overview to
see the list of animations each character needs sprites for.
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